Let's talk about failures
Author(s) -
Christiane Moser,
Manfred Tscheligi,
Bieke Zaman,
Vero Vanden Abeele,
Luc Geurts,
Mieke Vandewaetere,
Panos Markopoulos,
Peta Wyeth,
Jörg Hofstätter
Publication year - 2013
Publication title -
lirias (ku leuven)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/2468356.2479646
Subject(s) - multitude , game design , field (mathematics) , computer science , order (exchange) , engineering ethics , management science , public relations , psychology , engineering , political science , human–computer interaction , business , mathematics , finance , pure mathematics , law
A significant proportion of research in the field of human-computer interaction has been devoted to game design. Yet, a multitude of good ideas and enthusiastic game design initiatives exist, where the games never see the light of day. Unfortunately, the causes of these failures remain often unexplored and unpublished. The challenges faced by researchers and practitioners are particularly complex when designing games for special target groups, such as children, or for a serious purpose. The HCI community would benefit from a discussion on these issues in order to avoid researchers and practitioners to repeat mistakes. We want to learn from projects that started with a promising idea, but failed or faced severe challenges. This workshop will be the first at CHI focusing on 'failed game projects'. In particular, workshop participants are encouraged to discuss issues that typically received little attention in publications and hereby contribute to the discussion on failures in the design, development and evaluation of games for and or with children. As a result, the community will benefit from these insights and lessons-learned, which will enhance the design of future (serious) games with/for children
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