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KINECT wheels
Author(s) -
Kathrin Gerling,
Michael R. Kalyn,
Regan L. Mandryk
Publication year - 2013
Publication title -
lincoln repository (university of lincoln)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/2468356.2479609
Subject(s) - wheelchair , focus (optics) , computer science , popularity , human–computer interaction , motion (physics) , multimedia , artificial intelligence , world wide web , psychology , social psychology , physics , optics
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECTWheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible

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