3D cinematography principles and their applications to stereoscopic media processing
Author(s) -
ChunWei Liu,
Tz-Huan Huang,
Ming-Hsu Chang,
KenYi Lee,
ChiaKai Liang,
YungYu Chuang
Publication year - 2011
Publication title -
proceedings of the 30th acm international conference on multimedia
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/2072298.2072332
Subject(s) - cinematography , stereoscopy , computer science , computer graphics (images) , field (mathematics) , depth of field , window (computing) , multimedia , computer vision , world wide web , mathematics , art , pure mathematics , visual arts
This paper introduces 3D cinematography principles to the field of multimedia and illustrates their usage in stereoscopic media processing applications. These principles include (1) maintaining coordination among views, (2) having a continuous depth chart, (3) placing rest areas between strong 3D shots, (4) using a shallow depth of field for shots with excessive depth brackets, and (5) being careful about the stereoscopic window. Taking these principles into account, we propose designs for stereoscopic extensions of two popular 2D media applications---video stabilization and photo slideshow---to provide a better 3D viewing experience. User studies show that by incorporating 3D cinematography principles, the proposed methods yield more comfortable and enjoyable 3D viewing experiences than those delivered using naive extensions of conventional 2D methods.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom