Adaptive display power management for mobile games
Author(s) -
Anand Bhojan,
Karthik Thirugnanam,
Jeena Sebastian,
Pravein Govindan Kannan,
Akhihebbal L. Ananda,
Mun Choon Chan,
Rajesh Krishna Balan
Publication year - 2011
Publication title -
singapore management university institutional knowledge (ink) (singapore management university)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/1999995.2000002
Subject(s) - backlight , laptop , computer science , android (operating system) , liquid crystal display , brightness , quake (natural phenomenon) , computer vision , real time computing , artificial intelligence , computer graphics (images) , computer hardware , operating system , geology , physics , seismology , optics
In this paper, we show how tone mapping techniques can be used to dynamically increase the image brightness, thus allowing the LCD backlight levels to be reduced. This saves significant power as the majority of the LCD's display power is consumed by its backlight. The Gamma function (or equivalent) can be efficiently implemented in smartphones with minimal resource cost. We describe how we overcame the Gamma function's non-linear nature by using adaptive thresholds to apply different Gamma values to images with differing brightness levels. These adaptive thresholds allow us to save significant amounts of power while preserving the image quality. We implemented our solution on a laptop and two Android smartphones. Finally, we present measured analytical results for two different games (Quake III and Planeshift), and user study results (using Quake III and 60 participants) that shows that we can save up to 68% of the display power without significantly affecting the perceived gameplay quality.
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