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Screen-space perceptual rendering of human skin
Author(s) -
Jorge Jiménez,
Veronica Sundstedt,
Diego Gutiérrez
Publication year - 2009
Publication title -
acm transactions on applied perception
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.265
H-Index - 49
eISSN - 1544-3965
pISSN - 1544-3558
DOI - 10.1145/1609967.1609970
Subject(s) - shader , rendering (computer graphics) , computer science , computer vision , computer graphics (images) , artificial intelligence , perception , optics , physics , psychology , neuroscience
We propose a novel skin shader which translates the simulation of subsurface scattering from texture space to a screen-space diffusion approximation. It naturally scales well while maintaining a perceptually plausible result. This technique allows us to ensure real-time performance even when several characters may appear on screen at the same time. The visual realism of the resulting images is validated using a subjective psychophysical preference experiment. Our results show that, independent of distance and light position, the images rendered using our novel shader have as high visual realism as a previously developed physically-based shader.

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