Interactive accounting simulation environment for accounting education and training
Author(s) -
Andrew Milner,
Andrew Hogue,
Bill Kapralos,
John Friedlan
Publication year - 2008
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/1496984.1497042
Subject(s) - interactivity , computer science , curriculum , instructional simulation , multimedia , virtual reality , psychology , pedagogy , human–computer interaction
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach to learning whereby the student controls their learning experience through interactivity. Despite the many benefits of a learner-centered approach, the use of video game technology in business-related curriculums and accounting in particular, has been sparse. By and large accounting education has remained based on "paper and pen learning". This paper describes an ongoing project that will see the development and evaluation of a strategy-based, learner-centered, interactive accounting simulation environment for undergraduate accounting curriculums. The interactive simulation is meant to place accounting education in a "game" environment.
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