Introduction to game design in the large classroom
Author(s) -
Jim Whitehead
Publication year - 2008
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/1463673.1463686
Subject(s) - game design , computer science , game developer , multimedia , game design document , video game design , computer game , mathematics education , psychology
We present an experience report on teaching a large enrollment course at the University of California, Santa Cruz providing an introduction to game design. Created to attract non-Computer Science majors seeking to satisfy their campus general education requirements, the course has several interesting qualities. These include a requirement to create a working game (as opposed to just a paper design), use of a specialized form of blogging called gamelogs to reflect on game design, and integration of course assignments with a university library collection of computer games. Experience with using a non-computer-based game design project as a final exam is described. Course contents and student demographic information are also presented.
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