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'Now everything looks like a game'
Author(s) -
Debra Polson,
Colleen Morgan
Publication year - 2007
Publication title -
qut eprints (queensland university of technology)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1145/1378063.1378190
Subject(s) - affordance , computer science , game developer , human–computer interaction , game design , game art design , order (exchange) , metagaming , mobile device , multimedia , video game development , internet privacy , non cooperative game , world wide web , game theory , simultaneous game , business , finance , economics , microeconomics
This paper explores how we may transform peoples’ perceived\udaccess to cultural participation by exploiting the possible\udrelationships between place, play and mobile devices. It presents SCOOT; a location-based game in order to investigate how aspects of game-play can be employed to evoke at once playful and culturally meaningful experiences of place. In particular this paper is concerned with how the portable, communicative and social affordances of mobile phones are integral to making a “now everything looks like a game” experience

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