Improving accessibility of the web with a computer game
Author(s) -
Luis von Ahn,
Shiry Ginosar,
Mihir Kedia,
Ruoran Liu,
Manuel Blum
Publication year - 2006
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
ISBN - 1-59593-372-7
DOI - 10.1145/1124772.1124785
Subject(s) - computer science , entertainment , multimedia , world wide web , class (philosophy) , annotation , human–computer interaction , explanatory power , web navigation , computer game , the internet , artificial intelligence , art , philosophy , epistemology , visual arts
Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem of attaching proper explanatory text descriptions to arbitrary images on the Web. To this end, we introduce Phetch, an enjoyable computer game that collects explanatory descriptions of images. People play the game because it is fun, and as a side effect of game play we collect valuable information. Given any image from the World Wide Web, Phetch can output a correct annotation for it. The collected data can be applied towards significantly improving Web accessibility. In addition to improving accessibility, Phetch is an example of a new class of games that provide entertainment in exchange for human processing power. In essence, we solve a typical computer vision problem with HCI tools alone.
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