Training a training system
Author(s) -
Deborah Richards,
Nicolas Szilas
Publication year - 2006
Publication title -
archive ouverte unige (university of geneva)
Language(s) - English
Resource type - Conference proceedings
ISBN - 1-59593-287-9
DOI - 10.1145/1111449.1111524
Subject(s) - adventure , experiential learning , computer science , training (meteorology) , narrative , multimedia , interface (matter) , human–computer interaction , authoring system , artificial intelligence , psychology , mathematics education , linguistics , philosophy , physics , bubble , maximum bubble pressure method , parallel computing , meteorology
We are interested in using game technology to provide an engaging and immersive environment for experiential learning of workplace situations. Narrative intelligence will be used to provide the adventure. For authoring we provide an adaptive interface that allows the direct capture of the workplace situations and the knowledge driving the interaction. We include an initial study comparing the learning outcomes for an animated demonstration with video footage of a similar scenario.3 page(s
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