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Partitioning crowded virtual environments
Author(s) -
Anthony Steed,
Roula Abou-Haidar
Publication year - 2003
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
ISBN - 1-58113-569-6
DOI - 10.1145/1008653.1008658
Subject(s) - computer science , partition (number theory) , multicast , server , tree (set theory) , distributed computing , overhead (engineering) , virtual machine , computer network , operating system , mathematics , mathematical analysis , combinatorics
We investigate several techniques that partition a crowded virtual environment into regions that can be managed by separate servers or mapped onto different multicast groups. When constructing a partitioning, we attempt to minimize overhead of the partitioning with respect to network management, whilst maintaining a bound on the number of entities that are mapped to any particular server or group.We compare several partitioning schemes: quad tree, k-d tree unconstrained, k-d tree constrained, and region growing. With our simulations of a crowded virtual environment modelled on a part of central London, we find that the region growing technique give the best overall results.

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