Inertial Game Dynamics and Applications to Constrained Optimization
Author(s) -
Rida Laraki,
Panayotis Mertikopoulos
Publication year - 2015
Publication title -
siam journal on control and optimization
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.486
H-Index - 116
eISSN - 1095-7138
pISSN - 0363-0129
DOI - 10.1137/130920253
Subject(s) - replicator equation , mathematics , nash equilibrium , inertial frame of reference , population , normal form game , hessian matrix , game theory , mathematical optimization , mathematical economics , repeated game , classical mechanics , physics , demography , sociology
International audienceAiming to provide a new class of game dynamics with good long-term convergence properties, we derive a second-order inertial system that builds on the widely studied “heavy ball with friction” optimization method. By exploiting a well-known link between the replicator dynamics and the Shahshahani geometry on the space of mixed strategies, the dynamics are stated in a Riemannian geometric framework where trajectories are accelerated by the players' unilateral payoff gradients and they slow down near Nash equilibria. Surprisingly (and in stark contrast to another second-order variant of the replicator dynamics), the inertial replicator dynamics are not well-posed; on the other hand, it is possible to obtain a well-posed system by endowing the mixed strategy space with a different Hessian--Riemannian (HR) metric structure, and we characterize those HR geometries that do so. In the single-agent version of the dynamics (corresponding to constrained optimization over simplex-like objects), we show that regular maximum points of smooth functions attract all nearby solution orbits with low initial speed. More generally, we establish an inertial variant of the so-called folk theorem of evolutionary game theory, and we show that strict equilibria are attracting in asymmetric (multipopulation) games, provided, of course, that the dynamics are well-posed. A similar asymptotic stability result is obtained for evolutionarily stable states in symmetric (single-population) games
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