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Creating Stop-Motion Animations to Learn Molecular Biology Dynamics
Author(s) -
Celeste N. Peterson,
Pauline Ngo
Publication year - 2015
Publication title -
journal of microbiology and biology education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.301
H-Index - 7
eISSN - 1935-7885
pISSN - 1935-7877
DOI - 10.1128/jmbe.v16i2.922
Subject(s) - motion (physics) , computer science , process (computing) , animation , the internet , plan (archaeology) , dynamics (music) , space (punctuation) , multimedia , human–computer interaction , data science , world wide web , artificial intelligence , computer graphics (images) , biology , physics , paleontology , acoustics , operating system

Classes in molecular biology have historically used static diagrams to capture how molecular processes occur in space and time. Here we describe using 3D claymation as an alternative. Students choose a molecular process, plan how to represent it with physical objects, and produce a stop motion video that then is shared with other students over the internet. This process can be easily implemented in undergraduate biology classes at all levels, and requires very little resources. The exercise offers the students a multisensory learning experience and the opportunity to contribute to open education resources. 

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