The Physiological Cost and Enjoyment of Wii Fit in Adolescents, Young Adults, and Older Adults
Author(s) -
Lee Graves,
Nicola D. Ridgers,
Karen M. Williams,
Gareth Stratton,
Greg Atkinson,
N. Timothy Cable
Publication year - 2010
Publication title -
journal of physical activity and health
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.787
H-Index - 73
eISSN - 1543-5474
pISSN - 1543-3080
DOI - 10.1123/jpah.7.3.393
Subject(s) - cardiorespiratory fitness , treadmill , physical therapy , young adult , psychology , physical activity , aerobic exercise , video game , physical medicine and rehabilitation , energy expenditure , balance (ability) , metabolic equivalent , heart rate , medicine , developmental psychology , multimedia , blood pressure , computer science
Active video games (exergames) increase energy expenditure (EE) and physical activity (PA) compared with sedentary video gaming. The physiological cost and enjoyment of exergaming in adolescents, and young and older adults has not been documented, nor compared with aerobic exercise. This study compared the physiological cost and enjoyment of exergaming on Wii Fit with aerobic exercise in 3 populations.
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