Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback
Author(s) -
Todd P. Margolis,
Thomas A. DeFanti,
Greg Dawe,
A Prud'homme,
Jürgen P. Schulze,
Steve Cutchin
Publication year - 2010
Publication title -
proceedings of spie, the international society for optical engineering/proceedings of spie
Language(s) - English
Resource type - Conference proceedings
SCImago Journal Rank - 0.192
H-Index - 176
eISSN - 1996-756X
pISSN - 0277-786X
DOI - 10.1117/12.876584
Subject(s) - haptic technology , computer science , virtual reality , augmented reality , virtual image , perspective (graphical) , object (grammar) , scalability , software , human–computer interaction , computer graphics (images) , mixed reality , computer vision , multimedia , artificial intelligence , database , programming language
Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable
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