Perspex machine: VI. A graphical user interface to the perspex machine
Author(s) -
Christopher J. A. Kershaw,
James A. Anderson
Publication year - 2006
Publication title -
proceedings of spie, the international society for optical engineering/proceedings of spie
Language(s) - English
Resource type - Conference proceedings
SCImago Journal Rank - 0.192
H-Index - 176
eISSN - 1996-756X
pISSN - 0277-786X
DOI - 10.1117/12.637554
Subject(s) - computer science , interface (matter) , universal turing machine , convergence (economics) , turing machine , graphical user interface , algorithm , computer graphics (images) , programming language , operating system , bubble , maximum bubble pressure method , economics , computation , economic growth
The perspex machine is a continuous, super-Turing machine which, in previous work, was simulated programatically on a digital computer in the AI language Pop11. Here we present a C++ simulation of the perspex machine, along with a graphical user interface, that can be used to implement, edit, visualise, instrument, and run perspex programs interactively. The interface uses a number of different projections to make 4D perspex-space more accessible to the user. We also present a new proof of the Walnut Cake Theorem that has much weaker conditions than the previous proof and is, therefore, much more widely applicable. It predicts non-monotonicities in numerical algorithms with sub-quadratic convergence.
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