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Combining 3D technologies for cultural heritage interpretation and entertainment
Author(s) -
J.A. Beraldin,
Michel Picard,
Sabry F. El-Hakim,
Guy Godin,
Virginia Valzano,
Adriana Bandiera
Publication year - 2005
Publication title -
proceedings of spie, the international society for optical engineering/proceedings of spie
Language(s) - English
Resource type - Conference proceedings
SCImago Journal Rank - 0.192
H-Index - 176
eISSN - 1996-756X
pISSN - 0277-786X
DOI - 10.1117/12.594226
Subject(s) - computer science , cultural heritage , entertainment , interpretation (philosophy) , computer graphics (images) , 3d modeling , 3d model , archaeology , artificial intelligence , visual arts , art , history , programming language
This paper presents a summary of the 3D modeling work that was accomplished in preparing multimedia products for cultural heritage interpretation and entertainment. The three cases presented are the Byzantine Crypt of Santa Cristina, Apulia, temple C of Selinunte, Sicily, and a bronze sculpture from the 6 th century BC found in Ugento, Apulia. The core of the approach is based upon high-resolution photo-realistic texture mapping onto 3D models generated from range images. It is shown that three-dimensional modeling from range imaging is an effective way to present the spatial information for environments and artifacts. Spatial sampling and range measurement uncertainty considerations are addressed by giving the results of a number of tests on different range cameras. The integration of both photogrammetric and CAD modeling complements this approach. Results on a CDROM, a DVD, virtual 3D theatre, holograms, video animations and web pages have been prepared for these projects.

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