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<title>Fast dynamic flow volume rendering using textured splats on modern graphics hardware</title>
Author(s) -
Daqing Xue,
Roger Crawfis
Publication year - 2004
Publication title -
proceedings of spie, the international society for optical engineering/proceedings of spie
Language(s) - English
Resource type - Conference proceedings
SCImago Journal Rank - 0.192
H-Index - 176
eISSN - 1996-756X
pISSN - 0277-786X
DOI - 10.1117/12.539248
Subject(s) - rendering (computer graphics) , volume rendering , computer graphics (images) , computer science , opengl , software rendering , texture memory , graphics hardware , graphics , tiled rendering , real time rendering , computer hardware , artificial intelligence , visualization , 3d computer graphics
Dynamic flow volume rendering of three-dimensional vector fields offers better insights into the continuum and dynamics of the data field under investigation. Consumer graphics cards have seen a rapid explosion of performance and capabilities over the past few years. This paper explores the development of the Textured Splats algorithm for direct flow volume rendering of vector fields, that utilizes this new hardware. This paper presents the technique using the new hardware features like vertex programs, OpenGL multi-textures and register combiner extensions to implement fast dynamic flow volume rendering on a PC equipped with an NVIDIA GeForce4 display card. Several anisotropic textured splats are investigated to implement flow volume rendering.

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