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<title>Animating 2D velocity fields</title>
Author(s) -
David L. Kao,
Alex Pang
Publication year - 2001
Publication title -
proceedings of spie, the international society for optical engineering/proceedings of spie
Language(s) - English
Resource type - Conference proceedings
SCImago Journal Rank - 0.192
H-Index - 176
eISSN - 1996-756X
pISSN - 0277-786X
DOI - 10.1117/12.424942
Subject(s) - animation , advection , theme (computing) , texture (cosmology) , computer science , vector field , field (mathematics) , computer graphics (images) , flow (mathematics) , strengths and weaknesses , artificial intelligence , mechanics , physics , image (mathematics) , mathematics , world wide web , pure mathematics , philosophy , epistemology , thermodynamics
A velocity field, even one that represents a steady state flow, implies a dynamical system. Animated velocity fields is an important tool in understanding such complex phenomena. This paper looks at a number of techniques that animate velocity fields and propose two new alternatives. These are texture advection and streamline cycling. The common theme among these techniques is the use of advection on some texture to generate a realistic animation of the velocity field. Texture synthesis and selection for these methods are presented. Strengths and weaknesses of the techniques are also discussed in conjunctions with several examples.

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