Fast algorithms for histogram matching: Application to texture synthesis
Author(s) -
Jannick P. Rolland,
Vo Van Toi,
B. Bloss,
Craig K. Abbey
Publication year - 2000
Publication title -
journal of electronic imaging
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.238
H-Index - 66
eISSN - 1560-229X
pISSN - 1017-9909
DOI - 10.1117/1.482725
Subject(s) - computer science , histogram , imaging science , algorithm , matching (statistics) , cover (algebra) , artificial intelligence , computer vision , image (mathematics) , mathematics , statistics , mechanical engineering , engineering
Texture synthesis is the ability to create ensembles of images of similar structures from sample textures that have been photographed. The method we employ for texture synthesis is based on histogram matching of images at multiple scales and orientations. This paper reports two fast and in one case simple algorithms for histogram matching. We show that the sort-matching and the optimal cumulative distribution function (CDF)-matching (OCM) algorithms provide high computational speed compared to that provided by the conventional approach. The sort-matching algorithm also provides exact histogram matching. Results of texture synthesis using either method show no subjective perceptual differences. The sort-matching algorithm is attractive because of its simplicity and speed, however as the size of the image increases, the OCM algorithm may be preferred for optimal computational speed.
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