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A multimedia oral health promoting project in primary schools in central Italy
Author(s) -
Iole Vozza
Publication year - 2014
Publication title -
annali di stomatologia
Language(s) - English
Resource type - Journals
eISSN - 1971-1441
pISSN - 1824-0852
DOI - 10.11138/ads/2014.5.3.087
Subject(s) - oral health , schedule , test (biology) , health promotion , promotion (chess) , medical education , medicine , psychology , multimedia , mathematics education , family medicine , computer science , public health , nursing , political science , operating system , biology , paleontology , politics , law
AIMThe purpose of the study Project was to test the effectiveness of a multimedia game designed in order to attract the attention of primary school children to oral health basic concepts and use the instrument to assess students' knowledge.MATERIALS AND METHODSAn originally designed multimedia game on oral health was administered in the computer class rooms, before (T0) and after (T1) an educational stage, to third (8-9 years) and fifth graders (10-11 years) of primary schools in urban and rural areas of two provinces of medium-small cities in Center Italy (Terni and Latina). Considered variables were: age, gender, school time schedule (only antemeridian, extended schedule). The statistical test used was the non-parametric Wilcox on signed-rank test.RESULTSResponse rate was 90.6% (due to absence on the due date). 1,300 students were involved. Overall, the average of the correct answers was 40.7% before oral health lessons and 59.2% after. An improving trend of correct answers was recorded from T0 to T1, significantly (p < 0.05) among: fifth graders (+ 17.5%), extended school time schedulers (+18.1%) and females (+18.9%). The results, however, show poor global oral health knowledge, being total percentage of correct answers below 60%.CONCLUSIONSThe results stress the importance of the school environment as access to health promotion for all socio-economic classes. The multimedia educational approach has proved a valuable and updated tool to attract the attention of digital native children.

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