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HUMAN MOVEMENT REPRESENTATION IN VIRTUAL ENVIRONMENT USING GAMING SOFTWARE
Author(s) -
Shahrol Mohamaddan,
Syed Tarmizi Syed Shazali,
Ana Sakura Zainal Abidin,
Keith Case
Publication year - 2015
Publication title -
jurnal teknologi
Language(s) - English
Resource type - Journals
eISSN - 2180-3722
pISSN - 0127-9696
DOI - 10.11113/jt.v77.6894
Subject(s) - bottleneck , movement (music) , virtual actor , computer science , software , human–computer interaction , representation (politics) , computer graphics (images) , artificial intelligence , virtual reality , embedded system , programming language , philosophy , politics , law , political science , aesthetics
Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual environment using gaming software called DarkBASIC Professional (DBPro). The developed program using DBPro was applied as a tool to simulate and predict human movement in different building layout. Two subjects (adult and older people) were selected as the virtual entities. Human movement at the bottleneck and non-bottleneck layout was presented in this paper as example of case study.

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