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Gaming Social Capital: Exploring Civic Value in Multiplayer Video Games
Author(s) -
Molyneux Logan,
Vasudevan Krishnan,
Gil de Zúñiga Homero
Publication year - 2015
Publication title -
journal of computer‐mediated communication
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 4.15
H-Index - 119
ISSN - 1083-6101
DOI - 10.1111/jcc4.12123
Subject(s) - prosocial behavior , social capital , antecedent (behavioral psychology) , construct (python library) , civic engagement , face (sociological concept) , value (mathematics) , social psychology , psychology , public relations , sociology , political science , computer science , social science , machine learning , politics , law , programming language
Abstract Recent research suggests that social interactions in video games may lead to the development of community bonding and prosocial attitudes. Building on this line of research, a national survey of U.S. adults finds that gamers who develop ties with a community of fellow gamers possess gaming social capital , a new gaming‐related community construct that is shown to be a positive antecedent in predicting both face‐to‐face social capital and civic participation.

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