A Mixed Reality Telepresence System for Collaborative Space Operation
Author(s) -
Allen J. Fairchild,
Simon P. Campion,
Arturo S. Garcia,
Robin Wolff,
Terrence Fernando,
David J. Roberts
Publication year - 2017
Publication title -
ieee transactions on circuits and systems for video technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.873
H-Index - 168
eISSN - 1558-2205
pISSN - 1051-8215
DOI - 10.1109/tcsvt.2016.2580425
Subject(s) - components, circuits, devices and systems , communication, networking and broadcast technologies , computing and processing , signal processing and analysis
This paper presents a mixed reality (MR) system that results from the integration of a telepresence system and an application to improve collaborative space exploration. The system combines free viewpoint video with immersive projection technology to support nonverbal communication (NVC), including eye gaze, interpersonal distance, and facial expression. Importantly, these features can be interpreted together as people move around the simulation, maintaining a natural social distance. The application is a simulation of Mars, within which the collaborators must come to agreement over; for example, where the Rover should land and go. The first contribution is the creation of an MR system supporting contextualization of NVC. Two technological contributions are prototyping a technique to subtract a person from a background that may contain physical objects and/or moving images and a lightweight texturing method for multiview rendering, which provides balance in terms of visual and temporal quality. A practical contribution is the demonstration of pragmatic approaches to sharing space between display systems of distinct levels of immersion. A research tool contribution is a system that allows comparison of conventional authored and video-based reconstructed avatars, within an environment that encourages exploration and social interaction. Aspects of system quality, including the communication of facial expression and end-to-end latency are reported.
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