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Movement Modalities in Virtual Reality: A Case Study from Ocean Rift Examining the Best Practices in Accessibility, Comfort, and Immersion
Author(s) -
Llyr ap Cenydd,
Christopher J. Headleand
Publication year - 2018
Publication title -
ieee consumer electronics magazine
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.786
H-Index - 31
eISSN - 2162-2256
pISSN - 2162-2248
DOI - 10.1109/mce.2018.2867971
Subject(s) - modalities , immersion (mathematics) , virtual reality , computer science , human–computer interaction , underwater , multimedia , geology , oceanography , sociology , social science , mathematics , pure mathematics
The visceral immersion of virtual reality (VR) requires that developers rethink how we design, model, and interact with virtual worlds. One of the most important considerations is how the user moves around, and this has led to several movement modalities with various levels of abstraction. In this article, we explore movement modalities in the VR and examine how the various systems differ in terms...

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