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A Brief History of Entertainment Technologies
Author(s) -
Sheau Ng
Publication year - 2012
Publication title -
proceedings of the ieee
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.383
H-Index - 287
eISSN - 1558-2256
pISSN - 0018-9219
DOI - 10.1109/jproc.2012.2189805
Subject(s) - general topics for engineers , engineering profession , aerospace , bioengineering , components, circuits, devices and systems , computing and processing , engineered materials, dielectrics and plasmas , fields, waves and electromagnetics , geoscience , nuclear engineering , robotics and control systems , signal processing and analysis , transportation , power, energy and industry applications , communication, networking and broadcast technologies , photonics and electrooptics
No prediction of the future can be done without a good understanding of its history. This paper takes us through the history of entertainment technologies from the beginning of the 19th Century to the current time. We trace the paths taken by two particular content types-motion pictures and television-and along the way, examine several other forces that eventually come together at the beginning of the 21st century to forge a new digital economy for the coming future.

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