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Realistic Character Motion Response in Computer Fighting Game
Author(s) -
Huai-Che Lee,
Chia-Ming Chang,
Jui-Shiang Chao,
Wei-Te Lin
Publication year - 2007
Publication title -
ninth ieee international symposium on multimedia (ism 2007)
Language(s) - English
DOI - 10.1109/ism.2007.30
We present a hybrid motion response model for presenting dynamic character behavior during character interactions in computer games. The method seamlessly integrates motion captured data with physics-based character simulation. The result preserves the desired character motion styles and allows physically realistic responsive behaviors for lifelike character presentation. Based on studies in human balance control and responsive behavior, we designed a mechanism to generate character balancing behaviors for a common computer fighting game scenario. The results demonstrate the capabilities of such mechanism as a set of building blocks for presenting more complex responsive behaviors in computer games.

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