Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation
Author(s) -
Reiko Hishiyama,
Toru Ishida
Publication year - 2006
Publication title -
sixth ieee international conference on advanced learning technologies (icalt'06)
Language(s) - English
Resource type - Book series
ISBN - 0-7695-2632-2
DOI - 10.1109/icalt.2006.103
In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil societies. In this methodology, both human and intelligent software agents participate in a participatory gaming simulation. This simulation, which has mutual interaction between humans and agents, can achieve the gathering and analyzing of beneficial information to solve problems in multicultural civil societies. This type of simulation will help to provide knowledge for the formulation of social consensus, and to create new opportunities for discussion with people with different cultures and social backgrounds.
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