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Work in progress: Evaluating the use of mobile game development in introductory CS courses
Author(s) -
Stan Kurkovsky,
Delvin Defoe
Publication year - 2012
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
ISBN - 978-1-4673-1351-3
DOI - 10.1109/fie.2012.6462291
Subject(s) - computer science , multimedia , video game development , curriculum , mobile device , coding (social sciences) , set (abstract data type) , context (archaeology) , game developer , game based learning , human–computer interaction , game design , world wide web , pedagogy , programming language , psychology , paleontology , statistics , mathematics , biology
Computer games have been accepted as an engaging and motivating tool in the CS curriculum. However, designing and implementing a playable game is challenging and is best done in advanced courses. Games for mobile devices offer the advantage of being simpler and, thus, easier to program for lower-level students. By exposing these students to a wide range of advanced topics, we can demonstrate to them that CS can be much more than coding. Here, we discuss our evaluation of a set of learning modules for introductory CS courses that use mobile game development as a motivational learning context.

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