ScriptEase: generating scripting code for computer role-playing games
Author(s) -
Matthew McNaughton,
Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
James Redford,
Dominique Parker
Publication year - 2004
Publication title -
proceedings. 19th international conference on automated software engineering, 2004.
Language(s) - English
DOI - 10.1109/ase.2004.10065
The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort and reliability. We demonstrate ScriptEase, a tool to facilitate the game scripting process. It is based on generative design patterns for automatic code generation of scripts associated with game objects. ScriptEase is intended for a broad audience, from programmers to game designers and users without programming experience. Game designers can use commonly occurring patterns to generate scripting code without any programming knowledge. This demonstration illustrates the entire process of creating and scripting game props and NPCs.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom