QoE-Enabled Unlicensed Spectrum Sharing in 5G: A Game-Theoretic Approach
Author(s) -
Anupam Kumar Bairagi,
Sarder Fakhrul Abedin,
Nguyen H. Tran,
Dusit Niyato,
Choong Seon Hong
Publication year - 2018
Publication title -
ieee access
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.587
H-Index - 127
ISSN - 2169-3536
DOI - 10.1109/access.2018.2868875
Subject(s) - aerospace , bioengineering , communication, networking and broadcast technologies , components, circuits, devices and systems , computing and processing , engineered materials, dielectrics and plasmas , engineering profession , fields, waves and electromagnetics , general topics for engineers , geoscience , nuclear engineering , photonics and electrooptics , power, energy and industry applications , robotics and control systems , signal processing and analysis , transportation
Spectrum sharing is an important aspect of 5G new radio, as it plays a complementary role for fulfilling diversified service requirements. This paper studies unlicensed spectrum sharing, namely, local thermal equilibrium (LTE) over unlicensed bands (LTE-U), for providing a better quality of experience (QoE) in 5G networks. Specifically, unlicensed band selection and resource allocation (time, licensed, and unlicensed) are jointly designed, and an optimization problem is formulated with the objective of maximizing LTE users’ QoE [measured in mean opinion score (MOS)] while protecting incumbent wireless systems such as Wi-Fi in the unlicensed spectrum. To solve the multi-player interaction in this spectrum space fairly, we employ a game-theoretic approach. A virtual coalition formation game (VCFG) is used to solve the unlicensed band selection problem. The outcome of the VCFG defines the optimization problem within each coalition. This optimization problem is then decomposed into two sub-problems: 1) time-sharing problem between the LTE-U and Wi-Fi systems and 2) a resource allocation problem for the LTE-U system. The cooperative Kalai–Smorodinsky bargaining solution is used for solving the first sub-problem, whereas the Q-learning algorithm is used for solving the second. VCFG and Q-learning-based resource allocation algorithms are proposed in this paper. In addition, the stability of VCFG and optimal sharing time are also proved in this paper. Simulation results show the advantages of the proposed approach over other baseline methods in terms of the MOS, percentage of unsatisfied users, and fairness. The results also show that the proposed approach can better protect the performance of Wi-Fi users compared to the conventional listen-before-talk scheme.
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