Quality of Video Oriented and Multi-Meeting Based Routing Algorithm for Video Data Offloading
Author(s) -
Honghai Wu,
Huahong Ma,
Ling Xing,
Guoqiang Zheng
Publication year - 2018
Publication title -
ieee access
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.587
H-Index - 127
ISSN - 2169-3536
DOI - 10.1109/access.2018.2852773
Subject(s) - aerospace , bioengineering , communication, networking and broadcast technologies , components, circuits, devices and systems , computing and processing , engineered materials, dielectrics and plasmas , engineering profession , fields, waves and electromagnetics , general topics for engineers , geoscience , nuclear engineering , photonics and electrooptics , power, energy and industry applications , robotics and control systems , signal processing and analysis , transportation
The increasing popularity of video delivery among mobile users makes the problem of explosive traffic growth becoming more and more serious for traditional wireless networks, and video transmission-based on device-to-device communication through mobile opportunistic networks (MONs) is regarded as an ideal way to resolve this issue. However, data transmission in the MONs is mainly through the two ways: data replication and data forwarding. Thus, to achieve high delivery ratio and low delivery delay, data replication is usually excessively exploited, and the large number of redundant replicas will not only consume large amount of nodal resource but also greatly increase the overload of networks. For video transmission, this issue becomes more severe for its volume and continuity. Thus, in this paper, we propose a novel routing scheme for video data transmission in the MONs, namely, video routing-based multi-player cooperative game which can maximize the quality of reconstructed video data while minimizing the overhead of nodal and network resources. Specifically, we first construct the marginal gain model for video delivery quality, and then model the video data transmission among multiple encounters as a multi-player cooperative game. Under the guidance of the Nash equilibrium theory, the video data carried by these encountering nodes is adaptively and optimally re-assigned among them. Extensive simulations based on real-life mobility traces and synthetic traces have validated the effectiveness of the proposed routing algorithm.
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