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Minimizing Base Stations’ ON/OFF Switchings in Self-Organizing Heterogeneous Networks: A Distributed Satisfactory Framework
Author(s) -
Atefeh Hajijamali Arani,
Mohammad Javad Omidi,
Abolfazl Mehbodniya,
Fumiyuki Adachi
Publication year - 2017
Publication title -
ieee access
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.587
H-Index - 127
ISSN - 2169-3536
DOI - 10.1109/access.2017.2777914
Subject(s) - aerospace , bioengineering , communication, networking and broadcast technologies , components, circuits, devices and systems , computing and processing , engineered materials, dielectrics and plasmas , engineering profession , fields, waves and electromagnetics , general topics for engineers , geoscience , nuclear engineering , photonics and electrooptics , power, energy and industry applications , robotics and control systems , signal processing and analysis , transportation
The deployment of heterogeneous networks (HetNets) can significantly boost the network capacity. However, the large number of small cell base stations (SBSs) deployed in HetNets can result in an increased total energy consumption. One of the promising techniques to reduce the energy consumption of networks is base station (BS) ON/OFF switching (sleeping) approaches. Due to device lifetime and energy waste by unnecessary switchings, the number of switchings is considered as an important problem. In this paper, we formulate the ON/OFF switching problem as a satisfaction game, where BSs seek to meet certain performance constraints in order to avoid the frequent BS switchings. Furthermore, BSs can choose their transmission power levels according to the network conditions in a distributed manner. The proposed satisfaction game involves a multi-step process. In the first step, we aim at satisfying the players with the high satisfaction threshold in a predefined time interval. To measure a BS's satisfaction, a utility function is used that includes BS's load and power consumption, in which the load of each BS is coupled with the load of other BSs. Since all players cannot be simultaneously satisfied, unsatisfied players decide to reduce their thresholds, and form a game with the redefined thresholds. To solve the game, a regret-based satisfaction algorithm and a satisfaction equilibrium search algorithm are applied. Simulation results show that the proposed schemes can achieve significant reductions in the number of switchings compared with the benchmark methods.

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