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Intelligent Gaming for Mobile Crowd-Sensing Participants to Acquire Trustworthy Big Data in the Internet of Things
Author(s) -
Maryam Pouryazdan,
Claudio Fiandrino,
Burak Kantarci,
Tolga Soyata,
Dzmitry Kliazovich,
Pascal Bouvry
Publication year - 2017
Publication title -
ieee access
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.587
H-Index - 127
ISSN - 2169-3536
DOI - 10.1109/access.2017.2762238
Subject(s) - aerospace , bioengineering , communication, networking and broadcast technologies , components, circuits, devices and systems , computing and processing , engineered materials, dielectrics and plasmas , engineering profession , fields, waves and electromagnetics , general topics for engineers , geoscience , nuclear engineering , photonics and electrooptics , power, energy and industry applications , robotics and control systems , signal processing and analysis , transportation
In mobile crowd-sensing systems, the value of crowd-sensed big data can be increased by incentivizing the users appropriately. Since data acquisition is participatory, crowd-sensing systems face the challenge of data trustworthiness and truthfulness assurance in the presence of adversaries whose motivation can be either manipulating sensed data or collaborating unfaithfully with the motivation of maximizing their income. This paper proposes a game theoretic methodology to ensure trustworthiness in user recruitment in mobile crowd-sensing systems. The proposed methodology is a platform-centric framework that consists of three phases: user recruitment, collaborative decision making on trust scores, and badge rewarding. In the proposed framework, users are incentivized by running sub-game perfect equilibrium and gamification techniques. Through simulations, we show that approximately 50% and a minimum of 15% improvement can be achieved by the proposed methodology in terms of platform and user utility, respectively, when compared with fully distributed and user-centric trustworthy crowd-sensing.

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