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Implementation of a Virtual Training Simulator Based on 360° Multi-View Human Action Recognition
Author(s) -
Beom Kwon,
Junghwan Kim,
Kyoungoh Lee,
Yang Koo Lee,
Sangjoon Park,
Sanghoon Lee
Publication year - 2017
Publication title -
ieee access
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.587
H-Index - 127
ISSN - 2169-3536
DOI - 10.1109/access.2017.2723039
Subject(s) - aerospace , bioengineering , communication, networking and broadcast technologies , components, circuits, devices and systems , computing and processing , engineered materials, dielectrics and plasmas , engineering profession , fields, waves and electromagnetics , general topics for engineers , geoscience , nuclear engineering , photonics and electrooptics , power, energy and industry applications , robotics and control systems , signal processing and analysis , transportation
Virtual training has received a considerable amount of research attention in recent years due to its potential for use in a variety of applications, such as virtual military training, virtual emergency evacuation, and virtual firefighting. To provide a trainee with an interactive training environment, human action recognition methods have been introduced as a major component of virtual training simulators. Wearable motion capture suit-based human action recognition has been widely used for virtual training, although it may distract the trainee. In this paper, we present a virtual training simulator based on 360° multi-view human action recognition using multiple Kinect sensors that provides an immersive environment for the trainee without the need to wear devices. To this end, the proposed simulator contains coordinate system transformation, front-view Kinect sensor tracking, multi-skeleton fusion, skeleton normalization, orientation compensation, feature extraction, and classifier modules. Virtual military training is presented as a potential application of the proposed simulator. To train and test it, a database consisting of 25 military training actions was constructed. In the test, the proposed simulator provided an excellent, natural training environment in terms of frame-by-frame classification accuracy, action-by-action classification accuracy, and observational latency.

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