Humanoid infers Archimedes' principle: understanding physical relations and object affordances through cumulative learning experiences
Author(s) -
Ajaz Ahmad Bhat,
Vishwanathan Mohan,
Giulio Sandini,
Pietro Morasso
Publication year - 2016
Publication title -
journal of the royal society interface
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.655
H-Index - 139
eISSN - 1742-5689
pISSN - 1742-5662
DOI - 10.1098/rsif.2016.0310
Subject(s) - affordance , computer science , context (archaeology) , anticipation (artificial intelligence) , abstraction , forgetting , artificial intelligence , task (project management) , humanoid robot , object (grammar) , embodied cognition , cognitive science , human–computer interaction , exploit , robot , cognitive psychology , psychology , epistemology , paleontology , philosophy , computer security , management , economics , biology
Emerging studies indicate that several species such as corvids, apes and children solve 'The Crow and the Pitcher' task (from Aesop's Fables) in diverse conditions. Hidden beneath this fascinating paradigm is a fundamental question: by cumulatively interacting with different objects, how can an agent abstract the underlying cause-effect relations to predict and creatively exploit potential affordances of novel objects in the context of sought goals? Re-enacting this Aesop's Fable task on a humanoid within an open-ended 'learning-prediction-abstraction' loop, we address this problem and (i) present a brain-guided neural framework that emulates rapid one-shot encoding of ongoing experiences into a long-term memory and (ii) propose four task-agnostic learning rules (elimination, growth, uncertainty and status quo) that correlate predictions from remembered past experiences with the unfolding present situation to gradually abstract the underlying causal relations. Driven by the proposed architecture, the ensuing robot behaviours illustrated causal learning and anticipation similar to natural agents. Results further demonstrate that by cumulatively interacting with few objects, the predictions of the robot in case of novel objects converge close to the physical law, i.e. the Archimedes principle: this being independent of both the objects explored during learning and the order of their cumulative exploration.
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