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The neural basis for establishing a focal point in pure coordination games
Author(s) -
Corey T. McMillan,
Katya Rascovsky,
M. Catherine Khella,
Robin Clark,
Murray Grossman
Publication year - 2011
Publication title -
social cognitive and affective neuroscience
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.229
H-Index - 103
eISSN - 1749-5024
pISSN - 1749-5016
DOI - 10.1093/scan/nsr070
Subject(s) - psychology , feeling , cognitive psychology , prefrontal cortex , salience (neuroscience) , neural correlates of consciousness , mechanism (biology) , insula , perspective (graphical) , neuroscience , social psychology , cognition , artificial intelligence , computer science , philosophy , epistemology
When making a decision, humans often have to 'coordinate'-reach the same conclusion-as another individual without explicitly communicating. Relatively, little is known about the neural basis for coordination. Moreover, previous fMRI investigations have supported conflicting hypotheses. One account proposes that individuals coordinate using a 'gut feeling' and that this is supported by insula recruitment. Another account proposes that individuals recruit strategic decision-making mechanisms in prefrontal cortex in order to coordinate. We investigate the neural basis for coordination in individuals with behavioral-variant frontotemporal dementia (bvFTD) who have limitations in social decision-making associated with disease in prefrontal cortex. We demonstrate that bvFTD are impaired at establishing a focal point in a semantic task (e.g. 'Tell me any boy's name') that requires coordination relative to a similar, control semantic task that does not. Additionally, coordination limitations in bvFTD are related to cortical thinning in prefrontal cortex. These findings are consistent with behavioral economic models proposing that, beyond a 'gut feeling', strategic decision-making contributes to the coordination process, including a probabilistic mechanism that evaluates the salience of a response (e.g. is 'John' a frequent boy's name), a hierarchical mechanism that iteratively models an opponent's likely response and a mechanism involved in social perspective taking.

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