z-logo
open-access-imgOpen Access
Potential perils of peri-Pokémon perambulation: the dark reality of augmented reality?
Author(s) -
Bellal Joseph,
David G. Armstrong
Publication year - 2016
Publication title -
oxford medical case reports
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.169
H-Index - 9
ISSN - 2053-8855
DOI - 10.1093/omcr/omw080
Subject(s) - augmented reality , distraction , popularity , entertainment , human–computer interaction , medicine , internet privacy , computer science , art , psychology , visual arts , social psychology , neuroscience
Recently, the layering of augmented reality information on top of smartphone applications has created unprecedented user engagement and popularity. One augmented reality-based entertainment application, Pokemon Go (Pokemon Company, Tokyo, Japan) has become the most rapidly downloaded in history. This technology holds tremendous promise to promote ambulatory activity. However, there exists the obvious potential for distraction-related morbidity. We report two cases, presenting simultaneously to our trauma center, with injuries sustained secondary to gameplay with this augmented reality-based application

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom