Eliciting Affect via Immersive Virtual Reality: A Tool for Adolescent Risk Reduction
Author(s) -
Wayne F. Hadley,
Christopher Houck,
David Barker,
A. M. Garcia,
Joshua S. Spitalnick,
Vivienne Curtis,
Scott Roye,
Larry K. Brown
Publication year - 2013
Publication title -
journal of pediatric psychology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.054
H-Index - 121
eISSN - 1465-735X
pISSN - 0146-8693
DOI - 10.1093/jpepsy/jst092
Subject(s) - arousal , sexual arousal , affect (linguistics) , virtual reality , psychology , orientation (vector space) , sexual orientation , heart rate , clinical psychology , audiology , developmental psychology , medicine , social psychology , blood pressure , communication , computer science , geometry , mathematics , artificial intelligence
A virtual reality environment (VRE) was designed to expose participants to substance use and sexual risk-taking cues to examine the utility of VR in eliciting adolescent physiological arousal.
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