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The Argument from Extreme Difficulty in Video Games
Author(s) -
Aderemi Artis
Publication year - 2021
Publication title -
journal of aesthetics and art criticism
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.553
H-Index - 32
eISSN - 1540-6245
pISSN - 0021-8529
DOI - 10.1093/jaac/kpaa010
Subject(s) - argument (complex analysis) , video game , extant taxon , key (lock) , order (exchange) , psychology , aesthetics , computer science , multimedia , art , computer security , economics , medicine , finance , evolutionary biology , biology
Many video games require complex, rapid sequences of skilled bodily movements in order to complete game-world tasks. It is not unreasonable to think that this might interfere with our ability to aesthetically appreciate such video games. I present two versions of this argument from extreme difficulty: a strong version and a weak version. While extant treatments of the aesthetics of video games can be used to rebut the strong version, the weak version remains recalcitrant. I develop a reply to the weak version, use it to clarify key features of reasons used by video-game critics to argue in favor of their critical judgments, and to illuminate the development of video games over time.

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