Does playing video games provide a benefit for acquiring laparoscopic surgical skills?
Author(s) -
S. Emmanuel,
Sarit Badiani,
Jashen Ann V. Wong,
Helen Willcock,
Brooks D. Cash,
Reginald V. Lord
Publication year - 2021
Publication title -
british journal of surgery
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.202
H-Index - 201
eISSN - 1365-2168
pISSN - 0007-1323
DOI - 10.1093/bjs/znaa060
Subject(s) - medicine , task (project management) , video game , significant difference , dreyfus model of skill acquisition , video recording , medical education , multimedia , management , computer science , economics , economic growth
This study assessed whether playing video games enhanced laparoscopic skill acquisition for preclinical medical students with no past surgical exposure. By the second attempt on a peg transfer task, there was no significant difference in timing between the two groups, indicating that video games did not confer a skill acquisition benefit in the gamer group.
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