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Cognitive Training Game Versus Action Videogame: Effects on Cognitive Functions in Older Adults
Author(s) -
Alexandra Perrot,
Pauline Maillot,
Alan A. Hartley
Publication year - 2018
Publication title -
games for health journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.764
H-Index - 31
eISSN - 2161-7856
pISSN - 2161-783X
DOI - 10.1089/g4h.2018.0010
Subject(s) - stroop effect , psychology , cognition , digit symbol substitution test , test (biology) , effects of sleep deprivation on cognitive performance , cognitive training , audiology , developmental psychology , medicine , psychiatry , paleontology , alternative medicine , pathology , biology , placebo
The purpose of the study was to compare a cognitive training game, Kawashima Brain Training (KBT), and an action videogame, Super Mario Bros (SMB), in their effects on cognitive function in older adults.

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