Understanding Motivations and Player Experiences of Older Adults in Virtual Reality Training
Author(s) -
A. W. de Vries,
Jaap H. van Dieën,
Vero Vanden Abeele,
Sabine Verschueren
Publication year - 2018
Publication title -
games for health journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.764
H-Index - 31
eISSN - 2161-7856
pISSN - 2161-783X
DOI - 10.1089/g4h.2018.0008
Subject(s) - virtual reality , game mechanics , psychology , intrinsic motivation , adventure , video game , human–computer interaction , applied psychology , cognitive psychology , multimedia , computer science , social psychology , artificial intelligence
We studied which games and underlying game mechanics are considered motivating by older adults, so that designers and therapists make informed choices when designing or selecting virtual reality (VR)-training interventions.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom