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Videogames for Emotion Regulation: A Systematic Review
Author(s) -
Daniela Villani,
Claudia Carissoli,
Stefano Triberti,
Antonella Marchetti,
Gabriella Gilli,
Giuseppe Riva
Publication year - 2018
Publication title -
games for health journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.764
H-Index - 31
eISSN - 2161-7856
pISSN - 2161-783X
DOI - 10.1089/g4h.2017.0108
Subject(s) - bespoke , psychological intervention , modalities , inclusion (mineral) , psychology , intervention (counseling) , systematic review , applied psychology , quality (philosophy) , mental health , embodied cognition , social psychology , medline , psychotherapist , computer science , sociology , social science , psychiatry , philosophy , epistemology , political science , law , artificial intelligence
Emotion regulation (ER) supports multiple individual functions and promotes mental health and wellbeing. Among the tools that may be used to help people in managing their affective states, videogames are reaching attention and are showing positive effects. Yet, little is known about their effectiveness.

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