z-logo
open-access-imgOpen Access
Sharing Tips with Strangers: Exploiting Gift Culture in Computer Gaming
Author(s) -
ChuenTsai Sun,
Holin Lin,
Chheng Hong Ho
Publication year - 2006
Publication title -
cyberpsychology and behavior
Language(s) - English
Resource type - Journals
eISSN - 1557-8364
pISSN - 1094-9313
DOI - 10.1089/cpb.2006.9.560
Subject(s) - reputation , reciprocity (cultural anthropology) , altruism (biology) , visibility , social psychology , strong reciprocity , psychology , microeconomics , game theory , non cooperative game , economics , sociology , social science , physics , optics
The aim of this study was to look at motivations behind altruistic behavior in virtual communities by studying the sharing of game tips by experienced gamers. We examine several possible motivations (pure altruism, generalized reciprocity, and reputation) and qualitatively analyze tip types in terms of usefulness, visibility, and skill level. We found that in games that do not support a "performance stage" for skill demonstration, players often share game tips as a strategy to attract attention. To a certain degree, reciprocity can be used to explain small favor exchanges, but earning social reputation is often a much stronger motivating factor.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom