Virtual reality simulation of epiretinal stimulation highlights the relevance of the visual angle in prosthetic vision
Author(s) -
Jacob Thorn,
Enrico Migliorini,
Diego Ghezzi
Publication year - 2020
Publication title -
journal of neural engineering
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.594
H-Index - 111
eISSN - 1741-2560
pISSN - 1741-2552
DOI - 10.1088/1741-2552/abb5bc
Subject(s) - visual prosthesis , computer science , retinal prosthesis , computer vision , retinal implant , virtual reality , artificial intelligence , pixel , retinal , visual perception , reading (process) , perception , human–computer interaction , psychology , medicine , ophthalmology , neuroscience , political science , law
OBJECTIVERetinal prostheses hold the potential for artificial vision in blind patients suffering from outer retinal dystrophies. The optimal number, density and coverage of the electrodes that a retinal prosthesis should have to provide adequate artificial vision in daily activities is still an open question and an important design parameter needed to develop better implants.APPROACHTo address this question, we investigated the interaction between the visual angle, the pixel number and the pixel density without being limited by a small electrode count. We implemented prosthetic vision in a virtual reality environment in order to simulate the real-life experience of using a retinal prosthesis. We designed four different tasks simulating: object recognition, word reading, perception of a descending step and crossing a street.MAIN RESULTSThe results of our study showed that in all the tasks the visual angle played the most significant role in improving the performance of the participant.SIGNIFICANCEThe design of new retinal prostheses should take into account the relevance of the restored visual angle to provide a helpful and valuable visual aid to profoundly or totally blind patients.
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