Rules of Thumb for Social Learning
Author(s) -
Glenn Ellison,
Drew Fudenberg
Publication year - 1993
Publication title -
journal of political economy
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 21.034
H-Index - 186
eISSN - 1537-534X
pISSN - 0022-3808
DOI - 10.1086/261890
Subject(s) - rule of thumb , computer science , thumb , operations research , engineering , algorithm , medicine , anatomy
This paper studies agents who consider the experiences of their neighbors in deciding which of two technologies to use. We analyze two learning environments, one in which the same technology is optimal for all players and another in which each technology is better for some of them. In both environments, players use exogenously specified rules of thumb that ignore historical data but may incorporate a tendency to use the more popular technology. In some cases these naive rules can lead to fairly efficient decisions in the long run, but adjustment can be slow when a superior technology is first introduced.
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