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Recovering refined surface normals for relighting clothing in dynamic scenes
Author(s) -
P. Csakany,
Ferenc Vajda,
Adrian Hilton
Publication year - 2007
Publication title -
surrey open research repository (university of surrey)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1049/cp:20070053
Subject(s) - clothing , computer graphics (images) , computer science , computer vision , surface (topology) , artificial intelligence , geography , archaeology , mathematics , geometry
In this paper we present a method to relight captured 3D video sequences of non-rigid, dynamic scenes, such as clothing of real actors, reconstructed from multiple view video. A view-dependent approach is introduced to refine an initial coarse surface reconstruction using shape-from-shading to estimate detailed surface normals. The prior surface approximation is used to constrain the simultaneous estimation of surface normals and scene illumination, under the assumption of Lambertian surface reflectance. This approach enables detailed surface normals of a moving non-rigid object to be estimated from a single image frame. Refined normal estimates from multiple views are integrated into a single surface normal map. This approach allows highly non-rigid surfaces, such as creases in clothing, to be relit whilst preserving the detailed dynamics observed in video. (8 pages)

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