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High-resolution animation of facial dynamics
Author(s) -
N. Nadtoka,
J. Rafael Tena,
Adrian Hilton
Publication year - 2007
Publication title -
citeseer x (the pennsylvania state university)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.1049/cp:20070033
Subject(s) - computer science , animation , computer facial animation , dynamics (music) , computer graphics (images) , computer animation , computer vision , artificial intelligence , physics , acoustics
This paper presents a framework for performance-based animation and retargeting of high-resolution face models from motion capture. A novel method is introduced for learning a mapping between sparse 3D motion capture markers and dense high-resolution 3D scans of face shape and appearance. A high-resolution facial expression space is learnt from a set of 3D face scans as a person specific morphable model. Sparse 3D face points sampled at the motion capture marker positions are used to build a corresponding low-resolution expression space to represent the facial dynamics from motion capture. Radial basis function interpolation is used to automatically map the low-resolution motion capture of facial dynamics to the high-resolution facial expression space. This produces a high-resolution facial animation with the detailed shape and appearance of real facial dynamics. Retargeting is introduced to transfer facial expressions to a novel subject captured from a single photograph or 3D scan. The subject specific high- resolution expression space is mapped to the novel subject based on anatomical differences in face shape. Results facial animation and retargeting demonstrate realistic animation of expressions from motion capture.

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