The Benefits of Integrating an Information Literacy Skills Game into Academic Coursework: A Preliminary Evaluation
Author(s) -
Karen Markey,
Fritz Swanson,
Chris Leeder,
Gregory R. Peters,
Brian Jennings,
Beth St. Jean,
Victor Rosenberg,
Soo Young Rieh,
Geoffrey V. Carter,
Averill Packard,
Robert L. Frost,
Loyd Mbabu,
Andrew Calvetti
Publication year - 2010
Publication title -
d-lib magazine
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.208
H-Index - 52
ISSN - 1082-9873
DOI - 10.1045/july2010-markey
Subject(s) - coursework , information literacy , mathematics education , literacy , computer science , medical education , psychology , pedagogy , medicine
This article describes a new tool for teaching information literacy skills to college undergraduates. BiblioBouts is a game built on premises of educational gaming that came out of research published in the October 2008 issue of D-Lib Magazine. BiblioBouts seeks to satisfy student requests for a gaming experience directly integrated into their current coursework. Alpha testing of the game focuses on answering three main questions: Is BiblioBouts an effective approach for teaching undergraduate students information literacy skills? Do students want to play this game? What improvements does BiblioBouts need? Student response has been encouraging on all fronts. Contact information is provided so that interested parties can learn more.
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